Creating chains for games or film can be a difficult task, especially when manually creating them link by link. This problem is amplified when there’s a demand for many variations of chains that you’ll need to place by hand.

In this Blender video tutorial, we will look at blending manual and procedural workflows to make the design and creation process much simpler, as well as nearly non-destructive as possible. The result of this tutorial will be an efficient curve-based system that will enable the artist to quickly re-design their creations to meet any creative redirection with ease.

Looking for more education by Charlie? Check out his Get Learnt Youtube Channel for more videos.