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aayugsite

Photoshop tuts

PSA: Linking to a Code of Conduct Template is Not the Same as Having a Code of Conduct

Did you know we have a site that lists all upcoming conferences related to front-end web design and development? We do! If you’re looking to go to one, check it out. If you’re running one, feel free to submit yours. Now that we’re running this, I’ve got loads of Pull Read more…

By aayugsite, 7 years ago
Photoshop tuts

Photo Manipulate a Dark, Emotional Fallen Angel Scene

Hey PSDFANs! In this tutorial I’ll show you how to create a dark and emotional fallen angel scene using a variety of photo manipulation techniques. You’ll work with blending techniques, adjusting colour, practice retouching, painting and more. By the end of this lesson you should mastered some practical new skills Read more…

By aayugsite, 7 years ago
Photoshop tuts

Blending Decals into Target Material in Blender 2.8

In a prior tutorial we learned a new technique for projecting reliable decal images to target models. In this video we’re going to learn how to blend those decals into the target material for seamless integration. What You Will Learn Since material blending like this can get complex, we will Read more…

By aayugsite, 7 years ago
Photoshop tuts

Adding Decals to 3D Models with Blender

What You Will Learn Decals are an effective way to add isolated details to a model without having to incorporate it directly into the main model or main texture maps. In this video, Thibaut demonstrates a clever workflow for creating and projecting flexible, clean decals using Blender booleans and projecting Read more…

By aayugsite, 7 years ago
Photoshop tuts

Building a Parametric Stamped Metal Material

Procedural VS Parametric These terms are closely related in computer graphics and you can find their true meanings debated in various CG forums. We’ve taught a bunch of procedural material workflows but none that really qualify as “parametric” until now. In short, this workflow teaches you to generate unique tileable Read more…

By aayugsite, 7 years ago
Photoshop tuts

Tips for Fixing Broken Animation Data

Problems crop up all the time with animation projects. Frankly there’s a lot of moving parts – pun intended – and therefore a lot to potentially go wrong. One common problem is when character rigs have broken links from appending or updating between multiple artists using the same file. Surely most Read more…

By aayugsite, 7 years ago
Photoshop tuts

Masking & Layering Techniques for Blender Materials

A cooler way to build realistic materials In the real world, seamless textures don’t exist. Materials are made of layers: Age, wear, paint, dirt, damage, and all of the things that make real objects real. In this tutorial, learn how to use procedural masked and layered materials to quickly populate Read more…

By aayugsite, 7 years ago
Photoshop tuts

Animating a Stick Figure with Grease Pencil

Make the Leap to Blender 2.8 and Grease Pencil The massive update to Blender’s Grease Pencil (GP) tool in the upcoming 2.8 release continues to awe the community. As a fully featured 2D animation toolset, it’s a great time to test the waters with the 2.8 beta. In this tutorial, Read more…

By aayugsite, 7 years ago
Photoshop tuts

Better Edge and Cavity Masking with Cycles

Goodbye Pointiness Edge detection and cavity masking are very important characteristics of procedural materials. Edge wear is common to any object with age along with cavities and crevices that are constantly attracting dirt, dust, and grime. So it’s a good idea to know how to generate procedural factors (masks) for Read more…

By aayugsite, 7 years ago
Photoshop tuts

Animate a 2D Bouncing Ball with Grease Pencil

Exploring Grease Pencil in Blender 2.8 Let’s take the new features of Blender 2.8’s Grease Pencil for a test drive! Grease Pencil is easily one of the most exciting developments in 2.8 and it’s time we got in on the action. NOTE: Blender 2.8 is in active development and changes Read more…

By aayugsite, 7 years ago

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